Difference between revisions of "random"
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m (moved command to template, MP behavior needs updating.) 
m (moved command to template, MP behavior needs updating.) 

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−  x1= <pre>_rNumber = random 1  +  x1= <pre>_rNumber = random 1</pre> = Example 1 
−  = Example 1  
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Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
−  The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine '''random''' and [[mod]]  +  The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine '''random''' and [[mod]]. 
<! Note Section END >  <! Note Section END > 
Revision as of 02:54, 3 August 2006
Click on the images for descriptions
Introduced in
 Game:
 Operation Flashpoint
 Version:
 1.00
Description
 Description:
 Random real value from 0 to x.
Syntax
Examples
 Example 1:
_rNumber = random 1
Additional Information
 Multiplayer:
 
 See also:
 See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note  How To
Add New Note  How To
Notes

Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine random and mod.