Difference between revisions of "random"
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m (moved command to template, MP behavior needs updating.) 
m (moved command to template, MP behavior needs updating.) 

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−  x1= <pre>_rNumber = random 1  +  x1= <pre>_rNumber = random 1</pre> = Example 1 
−  = Example 1  
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Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
−  The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine '''random''' and [[mod]]  +  The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine '''random''' and [[mod]]. 
<! Note Section END >  <! Note Section END > 
Revision as of 02:54, 3 August 2006
Hover & click on the images for descriptions
Description
 Description:
 Random real value from 0 to x.
Syntax
Examples
 Example 1:

_rNumber = random 1
Additional Information
 See also:
 See also needed
Notes
Notes

Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine random and mod.
Bottom Section
Categories:
 Pages using duplicate arguments in template calls
 Scripting Commands
 Scripting Commands OFP 1.96
 Scripting Commands OFP 1.46
 Scripting Commands ArmA
 Scripting Commands Operation Flashpoint
 Scripting Commands Operation Flashpoint: Resistance
 Command Group: Uncategorised
 Introduced with Operation Flashpoint version 1.00
 See also needed