Difference between revisions of "random"
Jump to navigation
Jump to search
(Better to use floor than round with random) 
m 

Line 29:  Line 29:  
* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  * Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
−  * The number returned is unlikely to be a whole number. To return a whole number  +  * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[ceil]]''' or '''[[floor]]''' together with '''random'''.<br> 
+  x=floor(random 5) will return 0,1,2,3 or 4.  
+  x=ceil(random 5) will return 1,2,3,4 or 5.  
<! Note Section END >  <! Note Section END >  
Line 40:  Line 42:  
[[Category:Scripting Commands OFP 1.46RANDOM]]  [[Category:Scripting Commands OFP 1.46RANDOM]]  
[[Category:Scripting Commands ArmARANDOM]]  [[Category:Scripting Commands ArmARANDOM]]  
+  [[Category:Command_Group:_Variables{{uc:{{PAGENAME}}}}]] 
Revision as of 06:42, 26 April 2007
Description
 Description:
 Random real value from 0 (inclusive) to x (not inclusive).
 Groups:
 Uncategorised
Syntax
Examples
 Example 1:
_rNumber = random 1
Additional Information
 See also:
 See also needed
Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes

x=floor(random 5) will return 0,1,2,3 or 4.
x=ceil(random 5) will return 1,2,3,4 or 5.