Difference between revisions of "random"
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Killzone Kid (talk  contribs) 
Killzone Kid (talk  contribs) (example) 

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−  x1= <  +  x1= <code>_rNumber = [[random]] 1;</code> = Example 1 
−  x2= To select random value from an array:  +  x2= <code>_rNumber = [[random]] 10;</code> = Example 2 
+  
+  x3= To select random value from an array:  
<code>_array = ["apples", "pears", "bananas", "M16"];  <code>_array = ["apples", "pears", "bananas", "M16"];  
−  _random = _array [[select]] [[floor]] [[random]] [[count]] _array;</code> = Example  +  _random = _array [[select]] [[floor]] [[random]] [[count]] _array;</code> = Example 3 
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Revision as of 21:25, 5 July 2014
Hover & click on the images for descriptions
Description
 Description:
 Random real (floating point) value from 0 (inclusive) to x (not inclusive).
Syntax
Examples
 Example 1:

_rNumber = random 1;
 Example 2:

_rNumber = random 10;
 Example 3:
 To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"]; _random = _array select floor random count _array;
Additional Information
 See also:
 Math Commands
 Groups:
 Uncategorised
Notes
Notes
 Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
Bottom Section
Categories:
 Pages using duplicate arguments in template calls
 Scripting Commands
 Scripting Commands Operation Flashpoint
 Scripting Commands Operation Flashpoint: Resistance
 Command Group: Uncategorised
 Introduced with Operation Flashpoint version 1.00
 Scripting Commands OFP 1.96
 Scripting Commands OFP 1.46
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 Command Group: Variables
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