Difference between revisions of "random"
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
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+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on July 12, 2015 - 20:32 (UTC)</dd> | ||
+ | <dt class="note">[[User:Hcpookie|Hcpookie]]</dt> | ||
+ | <dd class="note"> | ||
+ | Random selections including negative numbers can be obtained via: | ||
+ | |||
+ | <math>_Xrnd = round(random 200) -100;</math> | ||
+ | |||
+ | This will yield numbers between -100 and 100. | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Revision as of 22:32, 12 July 2015
Notes
- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected)
x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
Bottom Section
- Posted on July 12, 2015 - 20:32 (UTC)
- Hcpookie
- Random selections including negative numbers can be obtained via: Failed to parse (PNG conversion failed; check for correct installation of latex and dvipng (or dvips + gs + convert)): _Xrnd = round(random 200) -100; This will yield numbers between -100 and 100.