# random

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**random ***x*

*x*

**Operand types:**

**x:** Number

**Type of returned value:**

**Description:**

Random real value from 0 to **x**.

**Example:**

_rNumber = **random** 1

**Comments**

Be careful using random numbers in multiplayer, each client will come up with a different result.

See multiplayer tutorials for more general information about locality.

The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.).

To return a whole number combine random and mod:

_ran = random 10 _ran = _ran - (_ran % 1)