random

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Revision as of 18:10, 3 June 2009 by Kronzky (talk | contribs) (add. ArmA2 classification)
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Introduced with Operation Flashpoint version 1.00
  

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Random real (floating point) value from 0 (inclusive) to x (not inclusive).

Syntax

Syntax:
Number = random x
Parameters:
x: Number
Return Value:
Number

Examples

Example 1:
_rNumber = random 1

Additional Information

Multiplayer:
-
See also:
Math Commands

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

  • Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
  • The number returned is unlikely to be a whole number.
    To return a whole number use either round, ceil or floor together with random:
x=round(random 5) will return 0,1,2,3,4 or 5. x=floor(random 5) will return 0,1,2,3 or 4. x=ceil(random 5) will return 0, 1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)

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