# random

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Click on the images for descriptions

### Introduced in

- Game:
- Operation Flashpoint
- Version:
- 1.00

### Description

- Description:
- Random real (floating point) value from 0 (inclusive) to x (not inclusive).

### Syntax

### Examples

- Example 1:
`_rNumber = random 1;`

- Example 2:
`_rNumber = random -10;`

- Example 3:
- To select random value from an array:
`_array = ["apples", "pears", "bananas", "M16"]; _random = _array select floor random count _array;`

### Additional Information

- Multiplayer:
- -
- See also:
- Math Commands

### Notes

*Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.*

Add New Note | How To

### Notes

- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.

To return a whole number use either**round**,**ceil**or**floor**together with**random**:

x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected)

x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)

### Bottom Section

Categories:

- Pages using duplicate arguments in template calls
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Variables
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters