rating: Difference between revisions

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The rating of the player is displayed as the "score" at the end of the mission. In the [[Description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars.
The rating of the player is displayed as the "score" at the end of the mission. In the [[Description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars.
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<dd class="notedate">Posted on January 9, 2007</dd>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dd class="note">In OFP, if a unit's rating drops below -2000, it will be considered enemy to all units.</dd>


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Revision as of 06:51, 9 January 2007


Hover & click on the images for description

Description

Description:
Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies, can be changed by mission designer.
Groups:
Uncategorised

Syntax

Syntax:
rating unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_score = rating player

Additional Information

See also:
addRating

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 3, 2006 - 14:04
hardrock
Notes from before the conversion: Use addRating to change the rating of a unit. The rating of the player is displayed as the "score" at the end of the mission. In the Description.ext, you define how many points it takes to get a perfect score, and all those pretty gold stars.
Posted on January 9, 2007
Ceeeb
In OFP, if a unit's rating drops below -2000, it will be considered enemy to all units.

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