Difference between revisions of "rectangular"

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(see also)
m (template:command argument fix)
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| Checks if a location is rectangular (returns true) or elliptical (returns false).|= Description
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| Checks if a location is rectangular (returns true) or elliptical (returns false).|DESCRIPTION=
 
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| '''rectangular''' location |= Syntax
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| '''rectangular''' location |SYNTAX=
  
|p1= location: [[Location]] |= Parameter 1
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|p1= location: [[Location]] |PARAMETER1=
  
| [[Boolean]] |= Return value
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| [[Boolean]] |RETURNVALUE=
 
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|x1= <code>_isRect = [[rectangular]] myLocation;</code> |= Example 1
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|x1= <code>_isRect = [[rectangular]] myLocation;</code> |EXAMPLE1=
 
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| [[setText]], [[nearestLocation]], [[nearestLocations]], [[locationPosition]], [[nearestLocationWithDubbing]], [[setRectangular]], [[createLocation]]  |= See also
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| [[setText]], [[nearestLocation]], [[nearestLocations]], [[locationPosition]], [[nearestLocationWithDubbing]], [[setRectangular]], [[createLocation]]  |SEEALSO=
  
 
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Revision as of 15:45, 7 April 2019

Introduced with Armed Assault version 1.08
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.08

Description

Description:
Checks if a location is rectangular (returns true) or elliptical (returns false).

Syntax

Syntax:
rectangular location
Parameters:
location: Location
Return Value:
Boolean

Examples

Example 1:
_isRect = rectangular myLocation;

Additional Information

Multiplayer:
-
See also:
setTextnearestLocationnearestLocationslocationPositionnearestLocationWithDubbingsetRectangularcreateLocation

Notes

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Notes

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