remove3DENLayer: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "Bool" to "Boolean")
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| '''remove3DENLayer''' layerID |SYNTAX=
| '''remove3DENLayer''' layerID |SYNTAX=
|p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command |PARAMETER1=
|p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command |PARAMETER1=
| [[Bool]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used)  |RETURNVALUE=  
| [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used)  |RETURNVALUE=  


|x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base";
|x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base";

Revision as of 01:25, 24 August 2020

Hover & click on the images for description

Description

Description:
Remove Eden Editor editing layer.
Groups:
Uncategorised

Syntax

Syntax:
remove3DENLayer layerID
Parameters:
layerID : Number - layer ID as returned by add3DENLayer command
Return Value:
Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)

Examples

Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; remove3DENLayer _myLayer ;

Additional Information

See also:
add3DENLayer set3DENLayer get3DENLayerEntities

Notes

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Notes


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