remove3DENLayer: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|descr= Remove [[Eden Editor]] editing layer.
|descr= Remove [[Eden Editor]] editing layer.


|s1= '''remove3DENLayer''' layerID
|s1= [[remove3DENLayer]] layerID


|p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command
|p1= layerID : [[Number]] - layer ID as returned by [[add3DENLayer]] command
|r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used)
|r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used)


|x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base";
|x1= <sqf>_myLayer = -1 add3DENLayer "Enemy Base";
[[remove3DENLayer]] _myLayer ;</code>
remove3DENLayer _myLayer ;</sqf>


|seealso=  
|seealso=  

Revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Remove Eden Editor editing layer.
Groups:
Eden Editor

Syntax

Syntax:
remove3DENLayer layerID
Parameters:
layerID : Number - layer ID as returned by add3DENLayer command
Return Value:
Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)

Examples

Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; remove3DENLayer _myLayer ;

Additional Information

See also:
add3DENLayer set3DENLayer get3DENLayerEntities

Notes

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