respawnVehicle: Difference between revisions

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|x1= <pre>car respawnVehicle [5.0, 3]</pre> |= Example 1
|x1= <pre>car respawnVehicle [5.0, 3];</pre>
 
'car' will respawn at the predefined marker for the [[side]] after 5 seconds. The unit will respawn 3 times.|= Example 1
 
 
|x2= <pre>car respawnVehicle [30];</pre>
 
'car' will respawn at the predefined marker for the [[side]] after 30 seconds. The unit will respawn an unlimited number of times.|= Example 2
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<pre>respawn_vehicle_west
<pre>respawn_vehicle_west
respawn_vehicle_east
respawn_vehicle_east
respawn_vehicle_querilla
respawn_vehicle_guerilla
respawn_vehicle_civilian
respawn_vehicle_civilian
</pre>
</pre>


Also, by default it will respawnDelay from the description.ext as mentioned unless you specify
Also, by default it will use respawnDelay from the description.ext as mentioned unless you specify
<pre>respawnVehicleDelay = x</pre>
<pre>respawnVehicleDelay = x;</pre>
Where x is delay in seconds.
Where x is delay in seconds.
[[User:Sy|Sy]] 16:38, 28 May 2007 (CEST)
[[User:Sy|Sy]] 16:38, 28 May 2007 (CEST)
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In Multiplayer the respawned vehicle remains local to the client who was the last driver of the vehicle or the client who was the leader of the last AI driver of the vehicle.
If the vehicle has yet to be driven or the AI driver is local to the Server then the respawned vehicle will be local to the Server.--[[User:Sy|Sy]] 16:49, 10 June 2007 (CEST)
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</dl>
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 16:49, 10 June 2007


-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set vehicle as respawnable in MP games. Delay is respawn delay, default respawnDelay from Description.ext is used. Count tells how many respawns is processed (default unlimited).
Groups:
Uncategorised

Syntax

Syntax:
vehicle respawnVehicle [delay = -1, count = 0]
Parameters:
vehicle: Object
[delay = -1, count = 0]: Array
Return Value:
Nothing

Examples

Example 1:
car respawnVehicle [5.0, 3];
'car' will respawn at the predefined marker for the side after 5 seconds. The unit will respawn 3 times.
Example 2:
car respawnVehicle [30];
'car' will respawn at the predefined marker for the side after 30 seconds. The unit will respawn an unlimited number of times.

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

For this command to work (in both SP & MP) you need the appropriate markers in the mission. The markers are...
respawn_vehicle_west
respawn_vehicle_east
respawn_vehicle_guerilla
respawn_vehicle_civilian

Also, by default it will use respawnDelay from the description.ext as mentioned unless you specify

respawnVehicleDelay = x;

Where x is delay in seconds. Sy 16:38, 28 May 2007 (CEST)


In Multiplayer the respawned vehicle remains local to the client who was the last driver of the vehicle or the client who was the leader of the last AI driver of the vehicle. If the vehicle has yet to be driven or the AI driver is local to the Server then the respawned vehicle will be local to the Server.--Sy 16:49, 10 June 2007 (CEST)


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