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{{Command|Comments= | |||
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| arma2 |Game name= | |||
|1.00|Game version= | |||
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| [[Image:safezone.jpg|600px]]<br><br> | |||
Returns the width of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the X axis, the value will be positive but resulting X will end up beyond the right border. Therefore in order to calculate X of the right screen border, the length of [[safeZoneX]] must be subtracted from [[safeZoneW]], but because it is negative, it must be added instead. <tt>_screenRightBorderX <nowiki>=</nowiki> [[safeZoneW]] + [[safeZoneX]]</tt>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] |DESCRIPTION= | |||
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| '''safeZoneW''' |SYNTAX= | |||
|p1= |PARAMETER1= | |||
|p2= |PARAMETER2= | |||
|p3= |PARAMETER3= | |||
| [[Number]] |RETURNVALUE= | |||
|x1= <code>_screenWidth = [[safeZoneW]];</code> |EXAMPLE1= | |||
|x2= <code>_screenRightBorderX = [[safeZoneW]] + [[safeZoneX]];</code> |EXAMPLE1=2 | |||
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| [[SafeZone]], [[safeZoneX]], [[safeZoneY]], [[safeZoneH]], [[safeZoneXAbs]], [[safeZoneWAbs]] |SEEALSO= | |||
| |MPBEHAVIOUR= | |||
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}} | |||
<h3 style='display:none'>Notes</h3> | |||
<dl class='command_description'> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style='display:none'>Bottom Section</h3> | |||
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | |||
[[Category: Dialogs]] | |||
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:28, 1 September 2019
Description
- Description:
Returns the width of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the X axis, the value will be positive but resulting X will end up beyond the right border. Therefore in order to calculate X of the right screen border, the length of safeZoneX must be subtracted from safeZoneW, but because it is negative, it must be added instead. _screenRightBorderX = safeZoneW + safeZoneX. The measurement units depend on the current screen resolution getResolution. See also SafeZone- Groups:
- Uncategorised
Syntax
- Syntax:
- safeZoneW
- Return Value:
- Number
Examples
Additional Information
Notes
-
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