safeZoneY

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
safezone.jpg
Returns the Y of the top border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the top border of the screen. Since it is going in opposite way of the Y axis, the value is negative. The measurement units depend on the current screen resolution getResolution. See also SafeZone.
Groups:
GUI Control - Positioning

Syntax

Syntax:
safeZoneY
Return Value:
Number

Examples

Example 1:
_screenTopBorderY = safeZoneY; // returns a float value < 0
Example 2:
Create control 50% wide, 30% tall, centered on screen:
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;

Additional Information

See also:
SafeZone safeZoneX safeZoneW safeZoneH safeZoneXAbs safeZoneWAbs

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note