saveGame: Difference between revisions

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m (Text replacement - " |game1= ofp |version1= 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.51 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 " to " |game1= ofp |version1= 1.00 |game...)
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{{Command|Comments=
{{RV|type=command


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|gr1= Mission Information |GROUP1=
|game3= arma1
|version3= 1.00


| Autosaves the game (used for Retry). The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.<br><br>
|game4= arma2
{{Informative | Since Arma 3 v1.87.145159 a [[BIS_fnc_addScriptedEventHandler | scripted event handler]] [[Arma_3:_Event_Handlers/ScriptedEventHandlers#Events | <tt>"OnSaveGame"</tt>]] is available}}  |DESCRIPTION=
|version4= 1.00


| '''saveGame''' |SYNTAX=
|game5= arma2oa
|version5= 1.50


| [[Nothing]] |RETURNVALUE=
|game6= tkoh
|version6= 1.00


|x1= <code>[[saveGame]];</code> |EXAMPLE1=
|game7= arma3
|version7= 0.50


| [[enableSaving]], [[loadGame]], [[savingEnabled]] |SEEALSO=
|gr1= Mission Information


|descr= Autosaves the game (used for Retry). The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.
{{Feature | arma3 | Since Arma 3 v1.88 a [[BIS_fnc_addScriptedEventHandler | scripted event handler]] [[Arma_3:_Event_Handlers/ScriptedEventHandlers#Events | <tt>"OnSaveGame"</tt>]] is available.}}
|s1= '''saveGame'''
|r1= [[Nothing]]
|x1= <code>[[saveGame]];</code>
|seealso= [[enableSaving]], [[loadGame]], [[savingEnabled]]
}}
}}
[[Category:Scripting Commands|SAVEGAME]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SAVEGAME]]
[[Category:Scripting Commands OFP 1.46|SAVEGAME]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 23:38, 12 April 2021

Hover & click on the images for description

Description

Description:
Autosaves the game (used for Retry). The game can then be loaded from the last autosave with loadGame. Will not save if the player is null or dead.
Arma 3
Since Arma 3 v1.88 a scripted event handler "OnSaveGame" is available.
Groups:
Mission Information

Syntax

Syntax:
saveGame
Return Value:
Nothing

Examples

Example 1:
saveGame;

Additional Information

See also:
enableSavingloadGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note