saveStatus: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
(Add "saveVar" to related)
 
(7 intermediate revisions by one other user not shown)
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|descr= Saves object's properties to [[Objects.sav]] file in campaign directory as entry name.
|descr= Saves object's properties to [[Objects.sav]] file in campaign directory as entry name.


|s1= object '''saveStatus''' name
|s1= object [[saveStatus]] name


|p1= object: [[Object]]
|p1= object: [[Object]]
Line 34: Line 34:
|p2= name: [[String]]
|p2= name: [[String]]


|r1= [[Boolean]] - [[true|True]] if successful, otherwise [[false]]
|r1= [[Boolean]] - [[true]] if successful, otherwise [[false]]
 
|x1= <code>[[player]] '''saveStatus''' "playerstate"</code>


|seealso= [[loadStatus]]
|x1= <sqf>player saveStatus "playerstate";</sqf>
 
|seealso= [[loadStatus]] [[saveVar]]
}}
}}

Latest revision as of 01:57, 7 February 2023

Hover & click on the images for description

Description

Description:
Saves object's properties to Objects.sav file in campaign directory as entry name.
Groups:
Weapon PoolMission Information

Syntax

Syntax:
object saveStatus name
Parameters:
object: Object
name: String
Return Value:
Boolean - true if successful, otherwise false

Examples

Example 1:
player saveStatus "playerstate";

Additional Information

See also:
loadStatus saveVar

Notes

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