saveStatus: Difference between revisions

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[[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|SAVESTATUS]]
[[Category:Scripting Commands|SAVESTATUS]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SAVESTATUS]]
[[Category:Scripting Commands OFP 1.96|SAVESTATUS]]
[[Category:Scripting Commands ArmA|SAVESTATUS]]
[[Category:Scripting Commands ArmA|SAVESTATUS]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 12:07, 25 September 2014

Hover & click on the images for description

Description

Description:
Saves object's properties to Objects.sav file in campaign directory as entry name.
Groups:
Uncategorised

Syntax

Syntax:
object saveStatus name
Parameters:
object: Object
name: String
Return Value:
Boolean

Examples

Example 1:
player saveStatus "playerstate"

Additional Information

See also:
loadStatus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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