scudState

From Bohemia Interactive Community
Revision as of 01:42, 6 April 2021 by Lou Montana (talk | contribs) (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
scudName: Object
Return Value:
Return value needed

Examples

Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions. scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).