secondaryWeapon: Difference between revisions
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| Returns name of a unit's secondary weapon (empty string if none). |= | | Returns name of a unit's secondary weapon (empty string if none). |DESCRIPTION= | ||
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| '''secondaryWeapon''' unit |= | | '''secondaryWeapon''' unit |SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[String]] |= | | [[String]] |RETURNVALUE= | ||
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|x1= <code> | |x1= <code>_sWeap <nowiki>=</nowiki> [[secondaryWeapon]] [[player]];</code> |EXAMPLE1= | ||
|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; //"launch_NLAW_F"</code> |EXAMPLE1= | |||
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| [[primaryWeapon]], [[weapons]] |= | | [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 4, 2006 - 10:58 | <dd class="notedate">Posted on August 4, 2006 - 10:58 | ||
<dt class="note">'''[[User:Hardrock|hardrock]]''' | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | ||
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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[[Category:Scripting Commands|SECONDARYWEAPON]] | [[Category:Scripting Commands|SECONDARYWEAPON]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]] | [[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]] | ||
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]] | [[Category:Scripting Commands ArmA|SECONDARYWEAPON]] | ||
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:46, 7 April 2019
Description
- Description:
- Returns name of a unit's secondary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_sWeap = secondaryWeapon player;
- Example 2:
hint secondaryWeapon player; //"launch_NLAW_F"
Additional Information
- See also:
- secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters