Difference between revisions of "secondaryWeapon"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m (template:command argument fix)
 
(20 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|SECONDARYWEAPON]]
+
{{Command|= Comments
[[Category:Scripting Commands OFP 1.97|SECONDARYWEAPON]]
+
____________________________________________________________________________________________
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
+
 
 +
| ofpr |= Game name
 +
 
 +
|1.75|= Game version
 +
____________________________________________________________________________________________
  
 +
| Returns name of a unit's secondary weapon (empty string if none). |DESCRIPTION=
 +
____________________________________________________________________________________________
  
<h2 style="color:#000066">'''secondaryWeapon ''vehicle'''''</h2>
+
| '''secondaryWeapon''' unit |SYNTAX=
  
 +
|p1= unit: [[Object]] |PARAMETER1=
  
'''Operand types:'''
+
| [[String]] |RETURNVALUE=
 +
____________________________________________________________________________________________
 +
 
 +
|x1= <code>_sWeap <nowiki>=</nowiki> [[secondaryWeapon]] [[player]];</code> |EXAMPLE1=
  
'''vehicle:''' [[Object]]
+
|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; //"launch_NLAW_F"</code> |EXAMPLE1=
 +
____________________________________________________________________________________________
  
'''Type of returned value:'''
+
| [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] |SEEALSO=
  
[[String]]
+
}}
  
'''Compatibility:'''
+
<h3 style="display:none">Notes</h3>
 +
<dl class="command_description">
 +
<!-- Note Section BEGIN -->
  
Added in version '''1.75'''
+
<dd class="notedate">Posted on August 4, 2006 - 10:58
 +
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
  
'''Description:'''
+
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon.
  
Returns name of '''vehicle's''' secondary weapon (empty string if none).
 
  
 +
<!-- Note Section END -->
 +
</dl>
  
'''Example:'''
+
<h3 style="display:none">Bottom Section</h3>
  
sWeap = '''secondaryWeapon''' [[player]]
+
[[Category:Scripting Commands|SECONDARYWEAPON]]
 +
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
 +
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 +
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:46, 7 April 2019

Introduced with Operation Flashpoint: Resistance version 1.75
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns name of a unit's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_sWeap = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; //"launch_NLAW_F"

Additional Information

Multiplayer:
-
See also:
secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.

Bottom Section