secondaryWeapon: Difference between revisions

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[[Category:Scripting Commands|SECONDARYWEAPON]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.97|SECONDARYWEAPON]]
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[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]


| ofpr |= Game name


<h2 style="color:#000066">'''secondaryWeapon ''vehicle'''''</h2>
|1.75|= Game version
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| Returns name of a unit's secondary weapon (empty string if none). |DESCRIPTION=
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'''Operand types:'''
| '''secondaryWeapon''' unit |SYNTAX=


'''vehicle:''' [[Object]]
|p1= unit: [[Object]] |PARAMETER1=


'''Type of returned value:'''
| [[String]] |RETURNVALUE=
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|x1= <code>_sWeap <nowiki>=</nowiki> [[secondaryWeapon]] [[player]];</code> |EXAMPLE1=


[[String]]
|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; //"launch_NLAW_F"</code> |EXAMPLE1=
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'''Compatibility:'''
| [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] |SEEALSO=


Added in version '''1.75'''
}}


'''Description:'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


Returns name of '''vehicle's''' secondary weapon (empty string if none).
<dd class="notedate">Posted on August 4, 2006 - 10:58
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon.


'''Example:'''


sWeap = '''secondaryWeapon''' [[player]]
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>


'''Comments:'''
[[Category:Scripting Commands|SECONDARYWEAPON]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon.  For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon.  There is no command that will enable you to detect the active weapon.
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:46, 7 April 2019

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Description

Description:
Returns name of a unit's secondary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_sWeap = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; //"launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.

Bottom Section