Difference between revisions of "secondaryWeapon"
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+ | '''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon. | ||
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[[Category:Scripting Commands|SECONDARYWEAPON]] | [[Category:Scripting Commands|SECONDARYWEAPON]] | ||
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]] | [[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]] | ||
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]] | [[Category:Scripting Commands ArmA|SECONDARYWEAPON]] |
Revision as of 17:31, 2 August 2006
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint: Resistance
- Version:
- 1.75
Description
- Description:
- Returns name of vehicle's secondary weapon (empty string if none).
Syntax
Examples
- Example 1:
sWeap = secondaryWeapon [[player]]
Additional Information
- Multiplayer:
- -
- See also:
- See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
-
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.