Difference between revisions of "secondaryWeapon"

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'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
 
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Old Notes (temporary):
 
  
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
 
 
[[Category:Scripting Commands|SECONDARYWEAPON]]
 
[[Category:Scripting Commands|SECONDARYWEAPON]]
 
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
 
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
 
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]

Revision as of 17:31, 2 August 2006

Introduced with Operation Flashpoint: Resistance version 1.75
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns name of vehicle's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon [[player]]

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

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Notes

secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.

Bottom Section