Difference between revisions of "secondaryWeapon"
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− | | Returns name of | + | | Returns name of a unit's secondary weapon (empty string if none). |= Description |
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− | | '''secondaryWeapon''' | + | | '''secondaryWeapon''' unit |= Syntax |
− | |p1= | + | |p1= unit: [[Object]] |= Parameter 1 |
| [[String]] |= Return value | | [[String]] |= Return value |
Revision as of 05:05, 18 April 2008
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint: Resistance
- Version:
- 1.75
Description
- Description:
- Returns name of a unit's secondary weapon (empty string if none).
Syntax
Examples
- Example 1:
sWeap = secondaryWeapon player
Additional Information
- Multiplayer:
- -
- See also:
- See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.