Difference between revisions of "secondaryWeapon"

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| '''secondaryWeapon''' unit |= Syntax
+
| '''secondaryWeapon''' vehicle |= Syntax
  
|p1= unit: [[Object]] |= Parameter 1
+
|p1= vehicle: [[Object]] |= Parameter 1
  
 
| [[String]] |= Return value
 
| [[String]] |= Return value

Revision as of 16:36, 25 January 2009

Introduced with Operation Flashpoint: Resistance version1.75
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns name of a unit's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

Multiplayer:
-
See also:
primaryWeaponweapons

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to directly detect the active weapon.

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