Difference between revisions of "secondaryWeapon"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
Line 42: Line 42:
  
 
[[Category:Scripting Commands|SECONDARYWEAPON]]
 
[[Category:Scripting Commands|SECONDARYWEAPON]]
 +
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
 
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
 
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]

Revision as of 12:07, 25 September 2014

Introduced with Operation Flashpoint: Resistance version 1.75
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns name of a unit's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_sWeap = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; //"launch_NLAW_F"

Additional Information

Multiplayer:
-
See also:
secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.

Bottom Section