secondaryWeapon: Difference between revisions

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[[Category:Scripting Commands|SECONDARYWEAPON]]
[[Category:Scripting Commands|SECONDARYWEAPON]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]

Revision as of 12:07, 25 September 2014

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Description

Description:
Returns name of a unit's secondary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_sWeap = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; //"launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.

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