Difference between revisions of "secondaryWeapon"

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{{Command|= Comments
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{{RV|type=command
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| ofpr |= Game name
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|game1= ofp
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|version1= 1.75
  
|1.75|= Game version
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|game2= ofpe
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|version2= 1.00
  
| Returns name of vehicle's secondary weapon (empty string if none). |= Description
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|game3= arma1
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|version3= 1.00
  
| '''secondaryWeapon''' vehicle |= Syntax
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|game4= arma2
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|version4= 1.00
  
|p1= vehicle: [[Object]] |= Parameter 1
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|game5= arma2oa
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|version5= 1.50
  
| [[String]] |= Return value
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|game6= tkoh
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|version6= 1.00
 
 
|x1= <pre>sWeap = secondaryWeapon [[player]]</pre> |= Example 1
 
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| |= See also
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|game7= arma3
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|version7= 0.50
  
}}
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|gr1= Unit Inventory
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|descr= Returns the name of a unit's secondary weapon. To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]].
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|s1= [[secondaryWeapon]] unit
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|p1= unit: [[Object]]
  
<h3 style="display:none">Notes</h3>
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|r1= [[String]] -  Class name of the secondary weapon or {{ic|""}} if none available
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
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|x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code>
<!-- Note Section END -->
 
</dl>
 
  
<h3 style="display:none">Bottom Section</h3>
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|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code>
  
[[Category:Scripting Commands|SECONDARYWEAPON]]
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|seealso= [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
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}}
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 

Latest revision as of 21:12, 10 June 2021

Hover & click on the images for description

Description

Description:
Returns the name of a unit's secondary weapon. To detect the weapon which is currently being used by the unit use currentWeapon.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String - Class name of the secondary weapon or "" if none available

Examples

Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note