Difference between revisions of "secondaryWeapon"

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[[Category:Scripting Commands|SECONDARYWEAPON]]
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{{RV|type=command
[[Category:Scripting Commands OFP 1.97|SECONDARYWEAPON]]
 
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 
  
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|game1= ofp
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|version1= 1.75
  
<h2 style="color:#000066">'''secondaryWeapon ''vehicle'''''</h2>
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|game2= ofpe
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|version2= 1.00
  
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|game3= arma1
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|version3= 1.00
  
'''Operand types:'''
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|game4= arma2
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|version4= 1.00
  
'''vehicle:''' [[Object]]
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|game5= arma2oa
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|version5= 1.50
  
'''Type of returned value:'''
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|game6= tkoh
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|version6= 1.00
  
[[String]]
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|game7= arma3
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|version7= 0.50
  
'''Compatibility:'''
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|gr1= Unit Inventory
  
Added in version '''1.75'''
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|descr= Returns the name of a unit's secondary weapon. To detect the weapon which is '''currently''' being used by the unit use [[currentWeapon]].
  
'''Description:'''
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|s1= [[secondaryWeapon]] unit
  
Returns name of '''vehicle's''' secondary weapon (empty string if none).
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|p1= unit: [[Object]]
  
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|r1= [[String]] -  Class name of the secondary weapon or {{ic|""}} if none available
  
'''Example:'''
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|x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code>
  
sWeap = '''secondaryWeapon''' [[player]]
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|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code>
  
 
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|seealso= [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]], [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
'''Comments:'''
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}}
 
 
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon.  For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon.  There is no command that will enable you to detect the active weapon.
 

Latest revision as of 20:12, 10 June 2021

Hover & click on the images for description

Description

Description:
Returns the name of a unit's secondary weapon. To detect the weapon which is currently being used by the unit use currentWeapon.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String - Class name of the secondary weapon or "" if none available

Examples

Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItemprimaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

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