Difference between revisions of "secondaryWeapon"
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− | {{Command|= | + | {{Command|Comments= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | ofpr | | + | | ofpr |Game name= |
− | |1.75| | + | |1.75|Game version= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | Returns name of a unit's secondary weapon (empty string if none). |= | + | | Returns name of a unit's secondary weapon (empty string if none). |DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | | + | | [[secondaryWeapon]] unit |SYNTAX= |
− | |p1= unit: [[Object]] |= | + | |p1= unit: [[Object]] |PARAMETER1= |
− | | [[String]] |= | + | | [[String]] |RETURNVALUE= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1= <code> | + | |x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code> |EXAMPLE1= |
− | |x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; | + | |x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code> |EXAMPLE2= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]] | + | | [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]] |
− | + | [[primaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] |SEEALSO= | |
}} | }} | ||
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<dd class="notedate">Posted on August 4, 2006 - 10:58 | <dd class="notedate">Posted on August 4, 2006 - 10:58 | ||
− | <dt class="note"> | + | <dt class="note">[[User:Hardrock|hardrock]] |
− | + | <dd class="note">''Notes from before the conversion:'' | |
− | |||
− | |||
+ | [[secondaryWeapon]] tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
− | [[Category:Scripting Commands| | + | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
− | [[Category:Scripting Commands OFP 1.96| | + | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] |
− | [[Category:Scripting Commands | + | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] |
− | [[Category: | + | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] |
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]] |
Latest revision as of 21:56, 14 September 2019
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint: Resistance
- Version:
- 1.75
Description
- Description:
- Returns name of a unit's secondary weapon (empty string if none).
Syntax
- Syntax:
- secondaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String
Examples
- Example 1:
private _secondaryWeapon = secondaryWeapon player;
- Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"
Additional Information
- Multiplayer:
- -
- See also:
- secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItem primaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.