secondaryWeapon: Difference between revisions

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<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:58
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon.
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use [[currentWeapon]] to detect the active weapon.
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Revision as of 03:54, 18 October 2011

Hover & click on the images for description

Description

Description:
Returns name of a unit's secondary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

See also:
primaryWeaponweaponscurrentWeapon

Notes

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Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.

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