Difference between revisions of "secondaryWeapon"

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[[Category:Scripting Commands|SECONDARYWEAPON]]
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{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
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____________________________________________________________________________________________
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 
  
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| ofpr |= Game name
  
<h2 style="color:#000066">'''secondaryWeapon ''vehicle'''''</h2>
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|1.75|= Game version
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____________________________________________________________________________________________
  
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| Returns name of vehicle's secondary weapon (empty string if none). |= Description
 +
____________________________________________________________________________________________
  
'''Operand types:'''
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| '''secondaryWeapon''' vehicle |= Syntax
  
'''vehicle:''' [[Object]]
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|p1= vehicle: [[Object]] |= Parameter 1
  
'''Type of returned value:'''
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| [[String]] |= Return value
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____________________________________________________________________________________________
 +
 
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|x1= <pre>sWeap = secondaryWeapon [[player]]</pre> |= Example 1
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____________________________________________________________________________________________
  
[[String]]
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|  |= See also
  
'''Compatibility:'''
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}}
  
Added in version '''1.75'''
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
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<!-- Note Section BEGIN -->
  
'''Description:'''
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<!-- Note Section END -->
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</dl>
  
Returns name of '''vehicle's''' secondary weapon (empty string if none).
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<h3 style="display:none">Bottom Section</h3>
 +
Old Notes (temporary):
  
 
+
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
'''Example:'''
+
[[Category:Scripting Commands|SECONDARYWEAPON]]
 
+
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
sWeap = '''secondaryWeapon''' [[player]]
+
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 
 
 
 
'''Comments:'''
 
 
 
'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
 

Revision as of 23:01, 1 August 2006

Introduced with Operation Flashpoint: Resistance version1.75
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns name of vehicle's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon [[player]]

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Old Notes (temporary):

secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.