Difference between revisions of "secondaryWeapon"

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'''secondaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
 
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secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.
 
 
[[Category:Scripting Commands|SECONDARYWEAPON]]
 
[[Category:Scripting Commands|SECONDARYWEAPON]]
 
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
 
[[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]]
 
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
 
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]

Revision as of 18:31, 2 August 2006

Introduced with Operation Flashpoint: Resistance version 1.751.75
Hover & click on the images for descriptions

Description

Description:
Returns name of vehicle's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon [[player]]

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.

Bottom Section