Difference between revisions of "secondaryWeapon"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (classified)
m
Line 7: Line 7:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Returns name of vehicle's secondary weapon (empty string if none). |= Description
+
| Returns name of a unit's secondary weapon (empty string if none). |= Description
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| '''secondaryWeapon''' vehicle |= Syntax
+
| '''secondaryWeapon''' unit |= Syntax
  
|p1= vehicle: [[Object]] |= Parameter 1
+
|p1= unit: [[Object]] |= Parameter 1
  
 
| [[String]] |= Return value
 
| [[String]] |= Return value

Revision as of 06:05, 18 April 2008

Hover & click on the images for description

Description

Description:
Returns name of a unit's secondary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.

Bottom Section