secondaryWeapon
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
secondaryWeapon vehicle
Operand types:
vehicle: Object
Type of returned value:
Compatibility:
Added in version 1.75
Description:
Returns name of vehicle's secondary weapon (empty string if none).
Example:
sWeap = secondaryWeapon player
Comments:
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.