serverCommandAvailable: Difference between revisions
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| Returns [[true]] if | | Returns [[true]] if given [[serverCommand]] is available on current machine, [[false]] if not. Here is the general table of availability of Arma 3 server commands: | ||
<br><br> | |||
* '''Available to anyone''' | |||
<blockquote><tt>#login</tt>, <tt>#userlist</tt>, <tt> #beclient</tt>, <tt> #vote</tt></blockquote> | |||
* '''Available to any [[admin]] (voted in / logged in) or [[isServer|server]] host''' | |||
<blockquote><tt>#kick</tt>, <tt>#debug</tt></blockquote> | |||
* '''Available to logged in [[admin]] or [[isServer|server]] host''' | |||
<blockquote><tt>#lock</tt>, <tt>#unlock</tt>, <tt>#maxping</tt>, <tt>#maxdesync</tt>, <tt>#maxpacketloss</tt></blockquote> | |||
* '''Available to any [[admin]] (voted in / logged in)''' | |||
<blockquote><tt>#logout</tt>, <tt>#restart</tt>, <tt>#mission</tt>, <tt>#missions</tt>, <tt>#reassign</tt>, <tt>#monitor</tt>, <tt>#init</tt></blockquote> | |||
* '''Available to logged in [[admin]]''' | |||
<blockquote><tt>#shutdown</tt>, <tt>#restartserver</tt>, <tt>#exec</tt>, <tt>#beserver</tt>, <tt>#monitords</tt>, <tt>#logentities</tt>, <tt>#exportjipqueue</tt></blockquote> | |||
* '''Available to logged in [[admin]] on certain game builds''' | |||
<blockquote><tt>#captureframe</tt>, <tt>#enabletest</tt>, <tt>#disabletest</tt></blockquote> | |||
To check if server command could be executed in current environment use [[serverCommandExecutable]]. For more information on what each server command does, see [[Multiplayer Server Commands]].<br><br> | |||
'''NOTE''': When password variant of [[serverCommand]] is used on dedicated server, the table above does not apply as everything is available to it. |DESCRIPTION= | |||
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| '''serverCommandAvailable''' command |= | | '''serverCommandAvailable''' command |SYNTAX= | ||
|p1= command: [[String]] |= | |p1= command: [[String]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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|x1 = <code>_can = [[serverCommandAvailable]] "#kick";</code> | |x1 = <code>_can = [[serverCommandAvailable]] "#kick";</code> | ||
|x2 = <code>[[if]] ([[serverCommandAvailable]] "#logout") [[then]] { | |x2 = <code>[[if]] ([[serverCommandAvailable]] "#logout") [[then]] | ||
[[hint]] "You are | { | ||
[[hint]] "You are a some sort of admin"; | |||
};</code> | };</code> | ||
| [[serverCommand]], [[serverCommandExecutable]], [[Multiplayer Server Commands]] |= | | [[serverCommand]], [[serverCommandExecutable]], [[admin]], [[Multiplayer Server Commands]] |SEEALSO= | ||
}} | }} |
Revision as of 15:46, 7 April 2019
Description
- Description:
- Returns true if given serverCommand is available on current machine, false if not. Here is the general table of availability of Arma 3 server commands:
- Available to anyone
#login, #userlist, #beclient, #vote
#kick, #debug
#lock, #unlock, #maxping, #maxdesync, #maxpacketloss
- Available to any admin (voted in / logged in)
#logout, #restart, #mission, #missions, #reassign, #monitor, #init
- Available to logged in admin
#shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue
- Available to logged in admin on certain game builds
#captureframe, #enabletest, #disabletest
To check if server command could be executed in current environment use serverCommandExecutable. For more information on what each server command does, see Multiplayer Server Commands.
NOTE: When password variant of serverCommand is used on dedicated server, the table above does not apply as everything is available to it.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_can = serverCommandAvailable "#kick";
- Example 2:
if (serverCommandAvailable "#logout") then { hint "You are a some sort of admin"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note