set3DENAttributes: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (see also)
(types of args)
Line 16: Line 16:


| '''set3DENAttributes''' <nowiki>[</nowiki>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] |= Syntax
| '''set3DENAttributes''' <nowiki>[</nowiki>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] |= Syntax
|p1= entities: [[Array]] or [[Eden Entity|Eden Entities]] |= PARAMETER1
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] |= PARAMETER1
|p2= class: [[String]] - attribute name |= PARAMETER2
|p2= class: [[String]] - attribute name |= PARAMETER2
|p3= value: [[Any]] - new attribute value |= PARAMETER3
|p3= value: [[Any]] - new attribute value |= PARAMETER3

Revision as of 17:33, 27 August 2018

Hover & click on the images for description

Description

Description:
Set entity attributes.

An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
Parameters:
entities: Array of types Eden Entity or Eden ID
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]]; Set all selected objects as playable

Additional Information

See also:
get3DENAttribute clear3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


Bottom Section