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- Let the Auxiliary Power Unit (APU) reach a desired state over the given period of time.
- helicopterRTD setAPURTD [value, time]
- helicopterRTD: ObjectRTD - helicopter
- value: Number - desired APU state. 0 being completely off, 1 being fully powered up
- time: Number - time to reach (seconds)
- Return Value:
- Example 1:
vehicle player setAPURTD [1, 15];
- See also:
- See also needed