setAccTime: Difference between revisions

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| Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. |= Description
| Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4]. |DESCRIPTION=
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| '''setAccTime''' accFactor
| '''setAccTime''' accFactor


|p1= accFactor: [[Number]] |= Parameter 1
|p1= accFactor: [[Number]] |PARAMETER1=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>setAccTime 0.1</pre> |= Example 1
|x1= <pre>setAccTime 0.1</pre> |EXAMPLE1=
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| |= See also
| [[accTime]], [[setTimeMultiplier]], [[timeMultiplier]], [[useAudioTimeForMoves]] |SEEALSO=


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[[Category:Scripting Commands|SETACCTIME]]
[[Category:Scripting Commands|SETACCTIME]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]

Revision as of 15:46, 7 April 2019

Hover & click on the images for description

Description

Description:
Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4].
Groups:
Uncategorised

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1

Additional Information

See also:
accTimesetTimeMultipliertimeMultiplieruseAudioTimeForMoves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.

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