setAccTime: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
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| Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4]. |DESCRIPTION= | |||
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''' | | '''setAccTime''' accFactor | ||
|p1= accFactor: [[Number]] |PARAMETER1= | |||
| [[Nothing]] |RETURNVALUE= | |||
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|x1= <pre>setAccTime 0.1</pre> |EXAMPLE1= | |||
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[[ | | [[accTime]], [[setTimeMultiplier]], [[timeMultiplier]], [[useAudioTimeForMoves]] |SEEALSO= | ||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on August 4, 2006 - 10:58 | |||
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | |||
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|SETACCTIME]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|SETACCTIME]] | |||
[[Category:Scripting Commands OFP 1.46|SETACCTIME]] | |||
[[Category:Scripting Commands ArmA|SETACCTIME]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:46, 7 April 2019
Description
- Description:
- Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4].
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setAccTime 0.1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters