setAccTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (template:command argument fix)
(16 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|SETACCTIME]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]
[[Category:Scripting Commands ArmA|SETACCTIME]]


| ofp |= Game name


<h2 style="color:#000066">'''setAccTime ''accFactor'''''</h2>
|1.00|= Game version
____________________________________________________________________________________________


| Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4]. |DESCRIPTION=
____________________________________________________________________________________________


'''Operand types:'''
| '''setAccTime''' accFactor


'''accFactor:''' [[Number]]
|p1= accFactor: [[Number]] |PARAMETER1=


'''Type of returned value:'''
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
 
|x1= <pre>setAccTime 0.1</pre> |EXAMPLE1=
____________________________________________________________________________________________


[[Nothing]]
| [[accTime]], [[setTimeMultiplier]], [[timeMultiplier]], [[useAudioTimeForMoves]] |SEEALSO=


'''Description:'''
}}


Set time acceleration coefficient.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


May be also used to slow time in cutscenes.
<dd class="notedate">Posted on August 4, 2006 - 10:58
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


This command does NOT work in multiplayer.
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.




'''Example:'''
<!-- Note Section END -->
</dl>


'''setAccTime''' 0.1
<h3 style="display:none">Bottom Section</h3>


 
[[Category:Scripting Commands|SETACCTIME]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
'''Comments:'''
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
 
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.
[[Category:Scripting Commands ArmA|SETACCTIME]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:46, 7 April 2019

Hover & click on the images for description

Description

Description:
Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4].
Groups:
Uncategorised

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1

Additional Information

See also:
accTimesetTimeMultipliertimeMultiplieruseAudioTimeForMoves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.

Bottom Section