setAccTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (moved notes)
Line 27: Line 27:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
Old Notes (temporary):


A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.
[[Category:Scripting Commands|SETACCTIME]]
[[Category:Scripting Commands|SETACCTIME]]
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]
[[Category:Scripting Commands ArmA|SETACCTIME]]
[[Category:Scripting Commands ArmA|SETACCTIME]]

Revision as of 18:34, 2 August 2006

Hover & click on the images for description

Description

Description:
Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer.
Groups:
Uncategorised

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.

Bottom Section