setAccTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (VBS2 scripting category removal)
(mass edit: removing obsolete </dt> and </dd> tags)
Line 28: Line 28:
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:58
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.
</dd>
 


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 03:54, 18 October 2011

Hover & click on the images for description

Description

Description:
Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer.
Groups:
Uncategorised

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.

Bottom Section