setAccTime: Difference between revisions

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(Added accTime clamping info.)
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[[Category:Scripting Commands|SETACCTIME]]
[[Category:Scripting Commands|SETACCTIME]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
[[Category:Scripting Commands OFP 1.96|SETACCTIME]]
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]
[[Category:Scripting Commands OFP 1.46|SETACCTIME]]

Revision as of 12:09, 25 September 2014

Hover & click on the images for description

Description

Description:
Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4].
Groups:
Uncategorised

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1

Additional Information

See also:
accTimesetTimeMultipliertimeMultiplier

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.

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