setAmmoCargo: Difference between revisions

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[[Category:Scripting Commands|SETAMMOCARGO]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|SETAMMOCARGO]]
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[[Category:Scripting Commands OFP 1.46|SETAMMOCARGO]]
[[Category:Scripting Commands ArmA|SETAMMOCARGO]]


| ofp |= Game name
|1.00|= Game version
|arg= local|= Arguments in MP
|eff= global|= Effects in MP
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<h2 style="color:#000066">'''''vehicle'' setAmmoCargo ''amount'''''</h2>
| Set amount of ammo resources in cargo space of a rearm vehicle. Ammo resource is used to resupply vehicles that take ammo. Soldiers use individual magazines instead. Amount: 1 is full cargo.


The <u>actual</u> '''quantity''' to work with is determined by the model's class in [[CfgVehicles]]  |DESCRIPTION=
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'''Operand types:'''
| vehicleName '''setAmmoCargo''' ammoCargo |SYNTAX=


'''vehicle:''' [[Object]]
|p1= vehicleName: [[Object]] |PARAMETER1=
|p2= ammoCargo: [[Number]] |PARAMETER2=


'''amount:''' [[Number]]
| [[Nothing]] |RETURNVALUE=
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'''Type of returned value:'''
|x1= <code> _ammoTruck1 setAmmoCargo 0.5; </code> |EXAMPLE1=
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[[Nothing]]
| [[getAmmoCargo]], [[setFuelCargo]], [[setRepairCargo]] |SEEALSO=
}}


'''Description:'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 31 Aug, 2011
<dt class="note">'''[[User:PlacidBox|PlacidBox]]'''<dd class="note">
While the amount of total 'ammo' that can be reloaded is defined in the truck/supply point's CfgVehicles entry, the amount each round of ammunition takes from that total is defined in the [[CfgAmmo_Config_Reference#cost|CfgAmmo]] 'Cost' entry for that round.


Set '''amount''' or ammo resources in cargo space of rearm '''vehicle'''.
Your typical truck has 300000 ammo capacity, and the tunguska's missiles have a Cost of 50000. So the tunguska can reload a total of 6 missiles from the ammo truck before the ammo capacity is depleted and needs to be set with setAmmoCargo.


Ammo resource is used to resupply vehicles that take ammo.
A similar thing applies with a vehicle's cfgVehicle Cost entry for repairing, and the vehicle's fuelCapacity entry when refuelling.
<!-- Note Section END -->
</dl>


Soldiers use individual magazines instead.
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETAMMOCARGO]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETAMMOCARGO]]
[[Category:Scripting Commands OFP 1.46|SETAMMOCARGO]]
[[Category:Scripting Commands ArmA|SETAMMOCARGO]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


'''Amount:''' 1 is full cargo.
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on July 10, 2015 - 19:27 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
(ArmA 3 1.44) '''setAmmoCargo''' will have no effect if the vehicle doesn't support [[getAmmoCargo]].
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 15:46, 7 April 2019

Hover & click on the images for description

Description

Description:
Set amount of ammo resources in cargo space of a rearm vehicle. Ammo resource is used to resupply vehicles that take ammo. Soldiers use individual magazines instead. Amount: 1 is full cargo. The actual quantity to work with is determined by the model's class in CfgVehicles
Groups:
Uncategorised

Syntax

Syntax:
vehicleName setAmmoCargo ammoCargo
Parameters:
vehicleName: Object
ammoCargo: Number
Return Value:
Nothing

Examples

Example 1:
_ammoTruck1 setAmmoCargo 0.5;

Additional Information

See also:
getAmmoCargosetFuelCargosetRepairCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 31 Aug, 2011
PlacidBox
While the amount of total 'ammo' that can be reloaded is defined in the truck/supply point's CfgVehicles entry, the amount each round of ammunition takes from that total is defined in the CfgAmmo 'Cost' entry for that round. Your typical truck has 300000 ammo capacity, and the tunguska's missiles have a Cost of 50000. So the tunguska can reload a total of 6 missiles from the ammo truck before the ammo capacity is depleted and needs to be set with setAmmoCargo. A similar thing applies with a vehicle's cfgVehicle Cost entry for repairing, and the vehicle's fuelCapacity entry when refuelling.

Bottom Section

Posted on July 10, 2015 - 19:27 (UTC)
Waffle SS.
(ArmA 3 1.44) setAmmoCargo will have no effect if the vehicle doesn't support getAmmoCargo.