setAnimSpeedCoef

From Bohemia Interactive Community
Revision as of 00:13, 14 May 2023 by Lou Montana (talk | contribs) (Text replacement - ">Posted on November ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-11-$1")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).
Doesn't affect upper body animations (reloading, etc.)
Groups:
AnimationsStamina System

Syntax

Syntax:
unit setAnimSpeedCoef coef
Parameters:
unit: Object
coef: Number
Return Value:
Nothing

Examples

Example 1:
player setAnimSpeedCoef 0.75;

Additional Information

See also:
Arma 3: Stamina getAnimSpeedCoef setAccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2016-11-14 - 03:30
Demellion
Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
Posted on 2016-11-27 - 02:02
Demellion
Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
Posted on 2018-11-07 - 08:39 (UTC)
DrSova
Didn't work on animals (A3 1.84.144923)
Posted on 2019-11-14 - 14:09 (UTC)
nomisum
Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)
Waffle SS. - c
Posted on Oct 30, 2021 - 19:41 (UTC)
For animation speed to control unit speed, this must be executed on the local client. Non-local clients can set a speed less than the local client's. Non-local clients using an animation speed greater than the local client's may result in the animation freezing.