setBehaviour

From Bohemia Interactive Community
Revision as of 16:28, 10 January 2020 by Lou Montana (talk | contribs) (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Sets group behaviour mode. If a unit is given as argument, behaviour is set for the unit's group. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See AI Behaviour for details of the effect of this command on AI units.
Groups:
Uncategorised

Syntax

Syntax:
groupName setBehaviour behaviour
Parameters:
groupName: Group or Object - unit from the group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviour "SAFE";

Additional Information

See also:
behaviour descriptionAIBehaviourbehavioursetBehaviourStrong setWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

=\SNKMAN/=
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
MadRussian
Although setBehaviour can be called on an individual unit, the entire group will be affected.
MulleDK13
If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.

Bottom Section