setCamUseTI: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2oa |Game name=
| arma2oa |Game name=
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|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control |GROUP1=
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| Activates thermal vision. Mode index defines what sort of thermal vision it is:<br>
| Activates thermal vision. Mode index defines what sort of thermal vision it is:<br>
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* 7 - Thermal (Shade of Red and Green, Bodies are white) <br>
* 7 - Thermal (Shade of Red and Green, Bodies are white) <br>
This command only works with [[camCreate]] created camera that is currently the main camera for the player (see example).|DESCRIPTION=
This command only works with [[camCreate]] created camera that is currently the main camera for the player (see example).|DESCRIPTION=
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| Bool '''setCamUseTI''' modeIndex |SYNTAX=
| Bool '''setCamUseTI''' modeIndex |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[true]] [[setCamUseTI]] 1;</code> |Example1=
|x1= <code>[[true]] [[setCamUseTI]] 1;</code> |Example1=
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_cam [[camCommit]] 0;
_cam [[camCommit]] 0;
[[true]] [[setCamUseTI]] 7;</code> |=
[[true]] [[setCamUseTI]] 7;</code> |=
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| [[camUseNVG]], [[disableTIEquipment]] |SEEALSO=
| [[camUseNVG]], [[disableTIEquipment]] |SEEALSO=

Revision as of 03:52, 17 January 2021

Hover & click on the images for description

Description

Description:
Activates thermal vision. Mode index defines what sort of thermal vision it is:
  • 0 - White Hot
  • 1 - Black Hot
  • 2 - Light Green Hot / Darker Green cold
  • 3 - Black Hot / Darker Green cold
  • 4 - Light Red Hot /Darker Red Cold
  • 5 - Black Hot / Darker Red Cold
  • 6 - White Hot . Darker Red Cold
  • 7 - Thermal (Shade of Red and Green, Bodies are white)
This command only works with camCreate created camera that is currently the main camera for the player (see example).
Groups:
Camera Control

Syntax

Syntax:
Bool setCamUseTI modeIndex
Parameters:
Bool: Boolean - enable/disable the effect
modeIndex: Number - Ti mode
Return Value:
Nothing

Examples

Example 1:
true setCamUseTI 1;
Example 2:
"Predator" vision:_cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,1,1.5]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; true setCamUseTI 7;

Additional Information

See also:
camUseNVGdisableTIEquipment

Notes

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Notes

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