setCaptive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 8: Line 8:


| Mark unit as captive.
| Mark unit as captive.
If unit is a vehicle, commander is marked.
If unit is a vehicle, commander is marked.
A captive is neutral to everyone.
A captive is neutral to everyone.
Note: This function does not remove unit's weapons.
 
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 01:48, 5 August 2006

Hover & click on the images for description

Description

Description:
Mark unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone. ____________________________________________________________________________________________
Groups:
Uncategorised

Syntax

Syntax:
person setCaptive captive
Parameters:
person: Object
captive: Boolean
Return Value:
Nothing

Examples

Example 1:
soldier1 setCaptive [[true]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section