setCaptive: Difference between revisions

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Mark unit as captive.<br>
Mark unit as captive.<br>
If unit is vehicle, commander is marked.<br>
If unit is a vehicle, commander is marked.<br>
A captive is neutral to everyone.<br>
A captive is neutral to everyone.<br>
'''Note:''' This function does not remove unit's weapons.<br>
'''Note:''' This function does not remove unit's weapons.<br>

Revision as of 12:04, 17 April 2006

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person setCaptive status


Operand types:

person: Object

status: Boolean

Type of returned value:

Nothing

Description:

Mark unit as captive.
If unit is a vehicle, commander is marked.
A captive is neutral to everyone.
Note: This function does not remove unit's weapons.
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.


Example:

soldier1 setCaptive true