setCaptive: Difference between revisions

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| person '''setCaptive''' captive |= Syntax
| [[Object#Person|Person]] '''setCaptive''' [[Boolean]]|= Syntax


|p1= person: [[Object]] |= Parameter 1
|p2= captive: [[Boolean]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <code>soldier1 setCaptive [[true]]</code> |= Example 1
|x1= <code>_soldier1 setCaptive [[true]]</code> |= Example 1
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Revision as of 06:37, 30 August 2007

Hover & click on the images for description

Description

Description:
Mark unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side.
Groups:
Uncategorised

Syntax

Syntax:
Person setCaptive Boolean
Return Value:
Nothing

Examples

Example 1:
_soldier1 setCaptive true

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 23:49
hoz
This function does not remove unit's weapons. If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.

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